glmark2 -b buffer:buffer-usage=static:nframes=10
glmark2 -b buffer:buffer-usage=stream:nframes=10
glmark2 -b buffer:buffer-usage=dynamic:nframes=10
glmark2 -b buffer:nframes=10
glmark2 -b buffer:interleave=false:nframes=10
glmark2 -b buffer:interleave=true:nframes=10
glmark2 -b buffer:update-method=map:nframes=10
glmark2 -b buffer:update-method=subdata:nframes=10
glmark2 -b build:nframes=10
glmark2 -b build:interleave=false:nframes=10
glmark2 -b build:interleave=true:nframes=10
glmark2 -b build:model=horse:nframes=10
glmark2 -b build:model=asteroid-high:nframes=10
glmark2 -b build:model=asteroid-low:nframes=10
glmark2 -b build:model=bunny:nframes=10
glmark2 -b build:model=cat:nframes=10
glmark2 -b build:model=cube:nframes=10
glmark2 -b build:use-vbo=true:nframes=10
glmark2 -b build:use-vbo=false:nframes=10
glmark2 -b bump:bump-render=off:nframes=10
glmark2 -b bump:bump-render=normals:nframes=10
glmark2 -b bump:bump-render=normals-tangent:nframes=10
glmark2 -b bump:bump-render=height:nframes=10
glmark2 -b bump:bump-render=high-poly:nframes=10
glmark2 -b bump:nframes=10
glmark2 -b clear:nframes=10
glmark2 -b clear:use-vbo=true:nframes=10
glmark2 -b clear:use-vbo=false:nframes=10
glmark2 -b conditionals:nframes=10
glmark2 -b conditionals:fragment-conditionals=true:nframes=10
glmark2 -b conditionals:fragment-conditionals=false:nframes=10
glmark2 -b conditionals:vertex-conditionals=false:nframes=10
glmark2 -b conditionals:vertex-conditionals=true:nframes=10
glmark2 -b effect2d:nframes=10
glmark2 -b effect2d:normalize=true:nframes=10
glmark2 -b effect2d:normalize=false:nframes=10
glmark2 -b function:nframes=10
glmark2 -b function:fragment-complexity=low:nframes=10
glmark2 -b function:fragment-complexity=medium:nframes=10
glmark2 -b function:fragment-function=true:nframes=10
glmark2 -b function:fragment-function=false:nframes=10
glmark2 -b function:vertex-complexity=low:nframes=10
glmark2 -b function:vertex-complexity=medium:nframes=10
glmark2 -b function:vertex-function=true:nframes=10
glmark2 -b function:vertex-function=false:nframes=10

glmark2 -b ideas::nframes=10
glmark2 -b jellyfish:nframes=10

glmark2 -b loop:nframes=10
glmark2 -b loop:fragment-function=true:nframes=10
glmark2 -b loop:fragment-function=false:nframes=10
glmark2 -b loop:vertex-function=true:nframes=10
glmark2 -b loop:vertex-function=false:nframes=10
glmark2 -b loop:vertex-uniform=true:nframes=10
glmark2 -b loop:vertex-uniform=false:nframes=10

glmark2 -b pulsar:nframes=10
glmark2 -b pulsar:light=false:nframes=10
glmark2 -b pulsar:light=true:nframes=10
glmark2 -b pulsar:random=false:nframes=10
glmark2 -b pulsar:random=true:nframes=10
glmark2 -b pulsar:texture=false:nframes=10
glmark2 -b pulsar:texture=true:nframes=10

glmark2 -b shading:nframes=10
glmark2 -b shading:model=cat:nframes=10
glmark2 -b shading:model=asteroid-high:nframes=10
glmark2 -b shading:model=asteroid-low:nframes=10
glmark2 -b shading:model=bunny:nframes=10
glmark2 -b shading:model=cube:nframes=10
glmark2 -b shading:shading=gouraud:nframes=10
glmark2 -b shading:shading=blinn-phong-inf:nframes=10
glmark2 -b shading:shading=phong:nframes=10
glmark2 -b shading:shading=cel:nframes=10

glmark2 -b texture:nframes=10
glmark2 -b texture:model=cube:nframes=10
glmark2 -b texture:model=asteroid-high:nframes=10
glmark2 -b texture:model=asteroid-low:nframes=10
glmark2 -b texture:model=bunny:nframes=10
glmark2 -b texture:model=cat:nframes=10
glmark2 -b texture:model=horse:nframes=10
glmark2 -b texture:texture-filter=nearest:nframes=10
glmark2 -b texture:texture-filter=linear:nframes=10
glmark2 -b texture:texture-filter=linear-shader:nframes=10
